![]() After testing with 3 Punishing Fire, I ultimately decided to include double Bolt in the main deck. The additional removal spells also come in handy against the increased presence of Magus of the Moon. ![]() It provides early interaction with the opponent, and in my local meta, there is a relatively high amount of Opposition Agent and Dauthi being played. The increased use of Stoneforge Mystic in combination with the more aggressive play of UR Delver AND the increased occurrence of Minsc & Boo has led me to desire more removal. I have come to the conclusion that I need 3-4 removal spells in the current meta. If I give up Punishing Fire in my deck, it must be clear that I am giving up a winning engine and also my chance to draw “business” from the top. It is an engine that almost every fair deck must respect and, if possible, prevent. For me, Punishing Fire is not just a removal spell. ![]() But what are our business spells? Life from the Loam, Crop Rotation, Urza’s Saga, and then there’s Punishing Fire. While playing a lot on MTGO, I noticed that Lands often encounters a kind of “business problem.” You have an explosive start, both you and your opponent trade resources, and now you need business from the top to win the game. I believe that Punishing Fire is still very strong in the current meta and serves as an additional card advantage engine of RG Lands. ![]() I have a preference for consistency and especially for the classic Punishing Fire in Lands. We talk a lot about versions and new cards, and I would say that I am the classic enthusiast among us. With Alexander and Tobi I have some excellent Lands players here, who almost always enter tournaments with a different variant of Lands. I play a lot of Lands online and offline in my local meta in Baden-Württemberg. ![]() My Deck Choice: “Classic” RG LANDS in 2023 MTG Showcase Challenge Winning Decklist ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |